I'm looking forward to seeing an expert player attempt an all-Antiquarian run. I love the idea of a class that lets me roll the dice with a weaker party for a chance at more treasure-it feeds nicely into existing mechanics like the torch, which you can dim to increase your probability for big loot at the cost of endangering your party. "She does have some useful self-preservation skills as well as some skills that pair very well with blighting classes and some general team buffs as well." Light 26-50: 50 chance of 1 bonus reward. Light 51-75: 25 chance of 1 bonus reward. Battle bonuses: (gold or gems) Light 76-100: 0 chance of bonus reward. These antiques get sold like gems at the end of the quest for a tidy sum," says Sigman. It will be calculated independently of any predetermined loot (it will always be gold or gems for battles, but can be anything for curios). The Antiquarian also "has a chance to draw antiques of various value from every combat and treasure curio. "The Antiquarian is an under-powered combat class, but very useful in camping and also for driving up profitability of a quest," Red Hook's Tyler Sigman told me via email. The new class, the Antiquarian, plays on Darkest Dungeon's existing risk/reward trade-offs, sacrificing almost all of her fighting strength for the opportunity to haul more treasure back to your estate.
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